

Lily will only move if she has a safe passageway. Much like Trine, Shadwen has a lot of physics-based items that can be tricky to control or expect behavior of. Items moving mysteriously or making noise are enough to get the AI to investigate, and just enough time to get past. So for both Shadwen and Lily to make it safely through, you must push or use Shadwen’s ropespear to grab boxes at a distance for a distraction. With the added challenge of escorting Lily through a level, guards can detect and kill Shadwen on-sight. Though, later levels realize you have verticality and post guards higher up for you to avoid them. The levels of Shadwen open up both horizontally and with verticality, allowing you to use these levels to the fullest so that you don’t get seen as easily. Over the course of this single night, when rain comes and goes, adds to the atmosphere. Though, there’s some really great uses of color and vibrancy in a grim and mostly dark setting. Shadwen has you going through fifteen painstakingly detailed, albeit similar looking levels of one medieval castle. What you allow her to see along the way can shape the rest of the game. Once these two characters meet, Shadwen reluctantly takes Lily on a journey to murder the king on his throne. Her debut has you crafting a rope-spear and also learning about her mysterious time powers and evasion techniques. She has similarities to Zoya the Thief from the Trine series, but far more dangerous and ruthless. Then you’re shifted to playing as Shadwen, the game’s namesake. Starting off, you are introduced to Lily, a little girl with no guardian or anywhere to call home must stealthily get past guards and teaches you the basics. Thankfully time is in your control, easing what would be a game that would be written off as lackluster, and is instead a challenge worth undertaking.

But in the case of Shadwen, this is a game where frustration is out of your control. Though, Shadwen is a game where success happens in short bursts, and failure occurs in large quantities – which is normal for a stealth game.
#Shadwen revies series#
Frozenbyte’s deviation from the Trine series shows that they have a penchant for making beautiful and different styles of games. Shadwen is one of the more refreshing takes on stealth that I’ve gotten to play in recent years.
